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Thorsten Froehlich wrote:
>
> In article <39817f77$1@news.povray.org> , "Tom Melly"
> <tom### [at] tomandlu f9 co uk> wrote:
>
> > Dunno, but it works if you texture the individual components of the CSG:
> >
> > merge
> > { sphere { <0,0,0>, 1 pigment { rgbf 1 } interior_texture { pigment { rgbf
> > <0,1,1,0.9> }}}
> > sphere { <0,1,0>, 1 pigment { rgbf 1 } interior_texture { pigment { rgbf
> > <0,1,1,0.9> }}}
> > }
> >
>
> This implies that someone forgot to add the proper promotion code to do it
> for these in the parser...
Yes exactly true. Works when adding the following line in Post_Process
(parse.c) afterwards the equivalent code for Object_Texture :
if (Object->Interior_Texture == NULL)
{
Object->Interior_Texture = Copy_Texture_Pointer(Parent->Interior_Texture);
if (Test_Flag(Parent, UV_FLAG))
Set_Flag(Object, UV_FLAG);
}
PS: please ignore my previous post which is completely unclear...
*** Nicolas Calimet
*** http://pov4grasp.free.fr
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